[dojo-contributors] Re: Draft: Unified 2D graphics subsystem for Dojo

Bob Ippolito bob at redivi.com
Mon Jun 5 14:57:43 EDT 2006

On Jun 5, 2006, at 10:55 AM, Eugene Lazutkin wrote:

> Tom Trenka wrote:
>> I'll look it over well today and post more commentary.  I do agree  
>> with the Canvas emulation approach (although I would consider  
>> going back to OpenGL and seeing if there's more we can do) but I  
>> would definitely like
> I still remember OpenGL reasonably well. What exactly caught your eye?

The only thing I can think of is that Canvas forces you do do scale/ 
translate/rotate separately where in OpenGL you can just use a matrix  
to do all three in one fell swoop. Because of this, affine transforms  
seem especially painful to do in Canvas.


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