[dojo-contributors] Re: Draft: Unified 2D graphics subsystem for Dojo
bob at redivi.com
Mon Jun 5 14:57:43 EDT 2006
On Jun 5, 2006, at 10:55 AM, Eugene Lazutkin wrote:
> Tom Trenka wrote:
>> I'll look it over well today and post more commentary. I do agree
>> with the Canvas emulation approach (although I would consider
>> going back to OpenGL and seeing if there's more we can do) but I
>> would definitely like
> I still remember OpenGL reasonably well. What exactly caught your eye?
The only thing I can think of is that Canvas forces you do do scale/
translate/rotate separately where in OpenGL you can just use a matrix
to do all three in one fell swoop. Because of this, affine transforms
seem especially painful to do in Canvas.
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